Suryx blog

No posts with label C++. Show all posts
No posts with label C++. Show all posts
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Sury
Sofia, Bulgaria
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3D 3D light-shafts god-rays volumetric lighting HLSL 3d modeling 3ds max ambient occlusion Android asset modeling C++ deferred lighting digital sculpting DirectX game global illumination HLSL iOS irradiance volume isle marooned java libGDX light probe macros office chair Pascal racing ray tracing rendering sphere equation spherical harmonics SSAO STL vector welcome z-brush

Blog Archive

  • ▼  2015 (3)
    • ▼  June (1)
      • Deferred irradiance volumes
    • ►  April (1)
    • ►  January (1)
  • ►  2014 (16)
    • ►  August (1)
    • ►  July (2)
    • ►  June (2)
    • ►  February (11)

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