Suryx blog

Showing posts with label asset modeling. Show all posts
Showing posts with label asset modeling. Show all posts

Tuesday, February 25, 2014

3ds max - Office chair speed modeling.

I continue to play with 3ds max.
An attempt to model an office chair.



And here is the ingame test of the textured model.


Posted by Sury at 2:05 AM No comments:
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Labels: 3ds max, asset modeling, isle marooned, office chair

Monday, February 24, 2014

Learning to crawl with 3ds max

For the needs of some of my hobby projects I often have a need for specific assets and level geometry.



Posted by Sury at 8:07 AM No comments:
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Labels: 3ds max, asset modeling
Older Posts Home
Subscribe to: Posts (Atom)

About Me

Sury
Sofia, Bulgaria
View my complete profile

Labels

3D 3D light-shafts god-rays volumetric lighting HLSL 3d modeling 3ds max ambient occlusion Android asset modeling C++ deferred lighting digital sculpting DirectX game global illumination HLSL iOS irradiance volume isle marooned java libGDX light probe macros office chair Pascal racing ray tracing rendering sphere equation spherical harmonics SSAO STL vector welcome z-brush

Blog Archive

  • ▼  2015 (3)
    • ▼  June (1)
      • Deferred irradiance volumes
    • ►  April (1)
    • ►  January (1)
  • ►  2014 (16)
    • ►  August (1)
    • ►  July (2)
    • ►  June (2)
    • ►  February (11)

Search

Travel theme. Powered by Blogger.