Suryx blog

Tuesday, February 25, 2014

3ds max - Office chair speed modeling.

I continue to play with 3ds max.
An attempt to model an office chair.



And here is the ingame test of the textured model.


Posted by Sury at 2:05 AM
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Labels: 3ds max, asset modeling, isle marooned, office chair

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About Me

Sury
Sofia, Bulgaria
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Labels

3D 3D light-shafts god-rays volumetric lighting HLSL 3d modeling 3ds max ambient occlusion Android asset modeling C++ deferred lighting digital sculpting DirectX game global illumination HLSL iOS irradiance volume isle marooned java libGDX light probe macros office chair Pascal racing ray tracing rendering sphere equation spherical harmonics SSAO STL vector welcome z-brush

Blog Archive

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  • ▼  2014 (16)
    • ►  August (1)
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    • ►  June (2)
    • ▼  February (11)
      • The importance of global illumination
      • 3ds max - Office chair speed modeling.
      • Learning to crawl with 3ds max
      • SSAO - Screen Space Ambient Occlusion
      • Global Illumination - lifting the curtain
      • Epic battery eater!
      • More macro Phun
      • Deferred irradiance light probes
      • Back to the pre-wheel epoch
      • Photoshop mouse rampage.
      • Welcome!

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