Suryx blog

Monday, February 24, 2014

Learning to crawl with 3ds max

For the needs of some of my hobby projects I often have a need for specific assets and level geometry.



Posted by Sury at 8:07 AM
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Labels: 3ds max, asset modeling

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About Me

Sury
Sofia, Bulgaria
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Labels

3D 3D light-shafts god-rays volumetric lighting HLSL 3d modeling 3ds max ambient occlusion Android asset modeling C++ deferred lighting digital sculpting DirectX game global illumination HLSL iOS irradiance volume isle marooned java libGDX light probe macros office chair Pascal racing ray tracing rendering sphere equation spherical harmonics SSAO STL vector welcome z-brush

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    • ▼  February (11)
      • The importance of global illumination
      • 3ds max - Office chair speed modeling.
      • Learning to crawl with 3ds max
      • SSAO - Screen Space Ambient Occlusion
      • Global Illumination - lifting the curtain
      • Epic battery eater!
      • More macro Phun
      • Deferred irradiance light probes
      • Back to the pre-wheel epoch
      • Photoshop mouse rampage.
      • Welcome!

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